Agile Game Development with Scrum

Published June 10th, 2011 Under Process | 1 Comment

Drawing from his own experience as developer and CTO in the game development industry, Keith Clinton has written a book that provides both an overall vision of the Agile and Scrum approaches combined with a detailed practice of these principles in the specific context of game software development. It gives therefore also a good introduction to the software practices of the gaming industry. I noticed for instance that the customer – outsourcer relationships are not very different from the relationships between game production companies and external developers. Read more